using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.Dynamics
{
    public static class JointConverter
    {
        public static void ToConfigurable(GameObject root)
        {
            throw new NotImplementedException();
        }

        public static void HingeToConfigurable(HingeJoint src)
        {
            throw new NotImplementedException();
        }

        public static void FixedToConfigurable(FixedJoint src)
        {
            throw new NotImplementedException();
        }

        public static void SpringToConfigurable(SpringJoint src)
        {
            throw new NotImplementedException();
        }

        public static void CharacterToConfigurable(CharacterJoint src)
        {
            throw new NotImplementedException();
        }
    }
}